One cool thing about the game I've been using to test the DX10 (it's Hellgate:London BTW) is that it is installed and runs in native 64-bit mode
(of course, it still works in 32-bit
The game itself is OK I suppose, although they've clearly focussed R&D resources on the gameplay and the eye candy instead of on game design per se. There's kind of a story, but it's drastically subverted by the fact that levels keep on repeating themselves just like in a first generation video game. That wouldn't matter if that's how the game presented itself ; but no, it presents itself like some kind of RPG-like Epic struggle against the Forces of Evil ...
... The game environment (including the eye candy) would be more suited to a game with more of a strategy element and less of the pseudo-RPG stuff IMO. If the game had been about progressively taking control of the London Underground instead of basically just visiting it whilst fighting zombies and demons, various more interesting tactical scenarios could have been devised and it could actually have been a lot more successful... on the plus side, a couple of the levels have been very very well designed in relation to the DX10 -- the Chocolate Park level is just so, so, soooo scary in the DX10, and it shows exactly how cool a well-designed DX10 game could be, provided the rest of the game were up to scratch.
Either scope should have been restricted IMO, or far more work should have gone into the RPG-inspired elements --- the game as it stands feels like a weird compromise, with the only real reason to perhaps buy the game being the DX10, but there are several other games I could have chosen for the test. I just chose this one for the keyboard-and-mouse interface, and no other real non-DX10-related reason...
Everything worth seeing in the game design per se is in the free demo --- BUT the free demo is 32-bit and DX9 only
In other words, this is most definitely NOT the must-have game that DX10 really needs, and it is also strange that the free demo for this DX10 game is DX9 only ; I mean how can they expect people to run out at get themselves a Vista/DX10 rig without even providing real demos showing prospective customers what the DX10 is all about
--- and also, what's the point of your game design per se if the whole thing can fit into a free demo you're giving people ???
Sigh, roll on Star Wars : The Force Unleashed I guess