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phileysmiley
Larry Richman
PostPosted: Sun May 01, 2005 10:29 pm Reply with quote

Media Director
 
 


Joined: 21 Jun 2004
Posts: 37439
Location: Philadelphia PA USA


I will be recapping my experiences as a member of the x64 VIP Ambassador Team at WinHEC 2005 in the days to come. We will be illustrating my memories of the 8 main events with pictures. The complete story with photos will appear later. In the meantime, here is a sneak peek.
=========================

1 - The x64 pre-Launch Event

Where do I begin? Microsoft chose 64 people to treat to a couple of days of special events and parties surrounding the release of x64. What I didn't know was just how big a deal this would be -- not just for the "x64 Enthusiasts," but also for MS.

The idea was to say "thank you" to the fans, bloggers, newsgroup participants, testers, and web communities (us) for our support of x64.

The first event was the x64 Launch Event, a "pre-launch" dinner held in the Cirrus Room of the Sheraton (next door to the Convention Center). They don't call it the Cirrus Room for nothing. That's Cirrus, as in clouds. We were high up on the 35th floor, overlooking Seattle. Along with the 64 of us was the x64 development team. There were about 10 of them, all the top people. There were also representatives of the partners who provided our "gifts" (more on that later), including AMD, Intel, and nVidia.

My first conversation was with Brian Marr. He is the MS Manager who organized the entire 2 days of x64 launch events. I would eventually spend about 24 hours with him, more than any other one person. He's a great guy. He is Senior Product Manager for the Windows division. He joined Microsoft in 2000 as Product Manager for Windows XP and is now Product Manager for x64. He was happy that PROnet was represented. We talked for a bit, but he wanted me to meet a couple of the lead team members.

I spent a good amount of time with Jay Kenny. I would end up spending a couple of days hanging out with him. I didn't know that at the time, of course. Jay is Product Manager for x64. Basically, his job was getting it completed and released. I filled him in on what PROnet had done to build excitement around x64, from the time only 3 of us had it, to the creation of the x64 forums, release of the Betas and the importance of our Installation Guide, Tips & Tweaks, links to drivers, etc. to our members. He gave me some exciting information to bring back. We would have the opportunity to be part of a new x64 Community Sites group, much like the Expert Zone Communities to which we belong now.

Then I spoke with Ken Fowles. We talked for over a half hour. Ken joined MS in 1991 and was instrumental in creating Windows NT and the transition from 16 to 32-bit computing. He is in charge of DirectX. His area is technically Graphics and Gaming Technology. He created the look of x64. He is a terrific guy and said that he would love to help the PROnet membership with x64.

Dinner was excellent, of course, but this wasn't about food and drink. The night didn't end with dessert and coffee. We knew something was up...the music started pumping...and things got a bit crazy as the show began. First we saw some awesome videos created just for this event, then Brian and Jay jumped onstage in orange racing jumpsuits and the excitement kicked into high gear. They introduced the development team and we all received custom-made jackets with "x64 Raise The Speed Limit" patches on the front. Our assignment was to wear the jackets we were given and be the MS x64 team for the following day's public and press events. Jay gave us a little preview of the presentation he would be making at the Keynote. Oh, yes, I didn't mention -- Jay would be onstage with Bill G. demonstrating some of the Graphics capabilities of x64. We got a sneak peek at some of it. Very exciting, and we were nervous for Jay.

Passes were handed out: an orange pass entitling us to a night of fun at the Gaming Zone, not yet open to the public, and a blue pass for the Keynote in the morning. That's blue for Bill. Also in our "goodie bag": an orange wristband for the x64 Launch party tomorrow night.

Then it was time to give us our "gifts." One by one Brian and Jay revealed the goodies. When all was said and done, we had quite the swag. A bumper sticker "x64," a t-shirt with Windows and x64 logos on it, a little USB drive, all in a silver attache case (like the ones in "Men In Black") with Microsoft x64 etched on the side. Oh, wait...some more stuff...the only 64-bit games available right now: FarCry, Chronicles of Riddick, Unreal Tournament 2004, and Shadow Ops. Plus Windows Professional x64 Edition -- a special Commemorative Edition made only for this event -- it was never made before and it will never be made again. Plus an nVidia 6800 GT SLI graphics card. And an AMD Athlon 64 4000+ processor. Not too shabby, eh?

I learned later on that MS had never done anything like this before. They had never held any kind of launch event surrounding the release of any product, ever. This was a first. So they really pulled out all the stops. And that was just the appetizer.
 
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phileysmiley
Larry Richman
PostPosted: Mon May 02, 2005 12:58 am Reply with quote

Media Director
 
 


Joined: 21 Jun 2004
Posts: 37439
Location: Philadelphia PA USA
2 - The Gaming Zone Preview

The Convention Center was closed. WinHEC hadn't started yet. And the sprawling Gaming Zone had yet to open. It was off limits. But not to us. We all walked over to the Convention Center.

But first I decided to make a quick run back to my hotel room to drop off the attache case (and shoot some pics of the swag). I was told that since I wouldn't be walking over to the Convention Center with the others, even though I had my orange pass, I might not get in. The guards would be strict. Well, when I arrived back at the Center, I mistakenly walked through a side door, past the guard, so I was in. But when I looked toward the front door, there were Jay and Brian, the x64 Product Managers, being stopped by the guard for not having orange passes on. No matter that they were wearing orange jumpsuits, or had MS badges, or that they had been the ones who gave out the orange passes, the guard would not budge. Jay and Brian saw me, said "we're with Larry," and the guard let them in.

I walked up to the Gaming Area with Brian. I chose to hang out at the x64 Fast Lane. We had our run of the place. Just the 64 of us, playing FarCry on 60 Alienware machines and racing a virual race car, among other things. We had an exclusive private preview of what the crowds would experience beginning the next day. It was the perfect ending to our first day at WinHEC.
 
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phileysmiley
Larry Richman
PostPosted: Mon May 02, 2005 11:44 pm Reply with quote

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Joined: 21 Jun 2004
Posts: 37439
Location: Philadelphia PA USA
3 - x64 More More More

Our first assignment on the official x64 Launch Day: show up outside the Convention Center at 730 am, bright-eyed and bushy-tailed. At least we didn't have to pick out a wardrobe. Dress: our x64 jackets and t-shirts, brand spanking new from the night before. We weren't exactly sure what we would be doing, but we were told to expect "full speed action with street marketing," as we would "Raise The Speed Limit" to help launch x64.

Most of us were right on time, fresh Starbucks coffee in hand (Seattle is their home, and there's one on every block). We mingled in the lobby. Some were outside. Finally, we were gathered together at the Center entrance amidst a flurry of police activity. No, we hadn't broken any laws. We were trapped in a speed zone. The scene: glistening police motorcycles, speed limit signs on poles that read "x64 MPH," orange traffic cones stamped x64, and cops handing out tickets for doing 64 in a 32 zone.

Our role was to help make a film record of the event. Emmy-Award winning filmmaker Oz was our videographer. The script called for us to storm the building, with chants of "x64 something or other.." I came up with the catch phrase "x64 more more more," and we went with that. Somehow I instantly became the group's spokesperson, so Oz interviewed me at length about what x64 is all about. My interview would be intercut with our riot footage.

We set up the shot: we would begin across the street, become an unruly mob, chant our chant, and storm the building. We would bang in the doors demanding to be let in. Then the doors would open and we would rush in. We did it in one take.

Then we congratulated ourselves and gathered around Brian Marr, who asked us each to sign his attache case and x64 CD. We were like a team returning from a victorious football game. A perfect time for lunch.
 
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phileysmiley
Larry Richman
PostPosted: Tue May 03, 2005 1:44 am Reply with quote

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Joined: 21 Jun 2004
Posts: 37439
Location: Philadelphia PA USA
4 - The Keynote

It was time for the Main Event: the Bill G. Keynote. With blue passes firmly affixed to our x64 jackets, we headed up the 3 flights of escalators to join the growing crowd waiting to enter the hall. But first, awaiting us in the lobby, table after table of fresh pastries and an unending supply of Starbucks coffee. This was the perfect opportunity to mingle with our friends from AMD, Intel, nVidia, and the other generous sponsors of the previous night's event. It also gave us some more time to bond with our fellow x64 Enthusiaists. We were all becoming fast friends.

Then the line began to form for prime seats in the hall. But we were informed that we did not have to join the line; we would be the last to enter, reserved seats already set aside. When we entered, I anticipated something nice, but not quite "VIP seating." After all, the audience was filled with folks I would consider to be "VIPs." We were instructed to head "down this row, turn left, and head straight down to the front." Sure enough, there were our seats, neatly arranged just a few rows back from the stage. We really did have VIP seating.

Then the lights went down and the Keynote began. One by one, Bill G. introduced the top developers of the various Product Teams for their exciting demonstrations. We cheered when "our own" Jay Kenny flawlessly performed his presentation, which we had seen a sneak preview of the night before. No BSODs.

There were many highlights that morning. Most of us knew much about x64 and nodded in approval. But for some, it was the "next big thing" that we anticipated hearing about, Longhorn. Certainly I was in that group. We were hungry for something new to take away from the Longhorn presentation. One of the big surprises revolved around the new Longhorn document format and print path, Metro.

Metro is a new XML-based document format that Longhorn will use to both print and share documents. To put it in the simplest terms, it will interface with printers in such a way that a copy of an image becomes more of an exact duplicate of what you see onscreen. For example, if you have graphics which include 3D effects, transparency, highlighting, etc., a copy on today's printers will be flat and an only an approximation of the image. It does not retain the 3D graphics, transparency, and highlighting you would see on the screen.

With Metro, what you see on the screen is what you see on the page. Future printers will have the capability built right in. Special drivers will be required.

The demo of Metro was given by Arvind Mishra, a Windows Group Product manager. In his words, a Metro document "retains all fidelity of an original document." It is more than a document format like PDF; it is also the name of the Longhorn print path itself. It basically ties in with Avalon, the Graphics platform.

You should have seen it in action! Actually, you can because the Keynote is available HERE. All the large printer companies are now developing the drivers and new hardware. In fact, that was precisely the point of the demonstration. Most of the audience were hardware engineers (the HE in WinHEC) and are now working on it. MS made a point of letting us know that while a Metro-enabled printer is ideal, that today's printers will be able to utilize Metro with an "interpreter."

The other big surprise involved what we had thought would be "missing" from Longhorn, the new search features (which we had referred to as WinFS, although that turned out to be a bit of a misnomer). More on that later.

All in all, we walked away with some exciting new information and just enough to keep us buzzing with Longhorn anticipation. Even Bill said it all looks so cool and "let's get it done already."

Now it was time to head up to the exhibit area to which we had exclusive access the night before, have a hearty lunch, and frolic in the Gaming Zone and x64 Fast Lane.
 
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phileysmiley
Larry Richman
PostPosted: Tue May 03, 2005 4:47 am Reply with quote

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Joined: 21 Jun 2004
Posts: 37439
Location: Philadelphia PA USA
5 - The x64 Broadcast Lounge

The thousands of attendees headed out of the Keynote towards the Exhibit Hall. Here we would revisit the Gaming Zone and x64 Fast Lane, plus we would christen our new x64 Broadcast Lounge. But first it was time for lunch, gratis of course. Once nourished, some of us headed over to the Microsoft Store to buy some souvenirs and apparel. I was spoiled, having received my "souvenirs and apparel" already. Hehe. So it was on to the Lounge for me.

The Lounge was the place to test drive NewTek's portable media device known as TriCaster. We would edit the video we had shot earlier on the TriCaster system, with the assistance of Oz and Philip from NewTek. Oz, who was our filmmaker, was particularly excited about having me help put together our own video which they would host for us here at PROnet. Oz has done designing for Broadway shows, television, and film. He has won an Emmy Award for some of his work.

TriCaster is a portable device that is a unified broadcast center, letting you combine professional graphics with live cameras and video clips. It is an exciting technology. Here is some more info on TriCaster:
    Live sources are instantly-on when connected to TriCaster's front
    panel, and each input has a dedicated monitor so you are in control at
    all times
    . TriCaster makes it easy to simultaneously distribute your
    presentation to an even larger audience live casting via the Internet.
    . Utilizing Windows Media technology
    . Video is automatically scaled up to the projector resolution
    without additional equipment
    . Integrated "Virtual VCR" playback allows you to sequence video
    clips, and have it cued and ready for instant recall.
    . TriCaster features one of the fastest, real-time video editors on
    the market, allowing to quickly capture, edit and sequence segments
    for your presentation
    . Integrated titling means you can quickly create and overlay titles
    over live speakers, pictures or captured video
    . Still images and pre-recorded video segments can be ordered and
    cued, so as one is finished, the next is ready to go.

It was loads of fun working with Oz editing the video. He had spliced together the interview he did with me along with the unruly mob storming the building. We tried taking my face and moving it around the screen while the group raced across the street, then circling my head in the middle of the crowd as though some face-recognition technology had singled me out of the crowd. But something was missing. We had a professional studio set up, talk show style, with 2 chairs and 2 cameras. Wouldn't it be terrific if I could get Jay Kenny to sit down for an interview? But he was busy with the press: national TV, newspapers, media from all over the world. Surely he wouldn't take the time to sit down with me, would he? Well, all it took was a phone call and he was right there.

We got miked up and I sat down with Jay. The interview lasted about 15 minutes and we talked about x64 and Longhorn. The footage would sync up nicely with our morning sequence. We agreed to get in touch after the conference to get a link online for us to see the finished production.

After a couple of cold drinks from our smoothie bar, it was time to head back to the hotel. I had to get ready for the big finale for the x64 VIPs: the the official x64 Launch Party.
 
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phileysmiley
Larry Richman
PostPosted: Tue May 03, 2005 8:16 pm Reply with quote

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Joined: 21 Jun 2004
Posts: 37439
Location: Philadelphia PA USA
6 - The x64 VIP Launch Party

Tuesday night and it is time for the big event (as if there weren't enough already) -- the x64 VIP Launch Party. This is where the MS staffers, all the vendors, and our group of 64 will officially launch x64. It was billed as a press event. So far, everything we have done has been private or for conference attendees only. No press. But tonight's affair is where the TV, newspaper, magazine, and websites will be present to report on the official launch of x64. It will also be the finale for the x64 VIP group's 2 days of activities (although I am not going home...more later).

The silver race car parked in the street, number x64, was a slight hint that I was approaching the club. The orange x64 cones on the sidewalk pretty much sealed the deal. Not to mention the gathering crowd out front. We showed our orange wristbands and, one by one, we filed in and down the long staircase. This used to be a Planet Hollywood, and is now a multi-level club with pulsating music and flashing lights. All around us are giant screens, each one showing images of speed: race cars, horses, Olympic athletes, even scenes showing characters running away from the law in films. All the tables had x64 reflective tape on them.

In addition to the bars with free-flowing beverages, hors d'ouvres are passed around on trays continuously. The taquitas were very hot. There were several pool tables on the main dance floor, and in a room in the back which I didn't discover until much later, air hockey and vintage games like Donkey Kong, Pac-Man and Asteroids. There were some very spicy taquitas being passed around.

This wasn't just an opportunity to have one last fling with our fellow teammates (at least the ones who would be going home). This was also a chance to mingle with our MS and vendor friends and their significant others. No work, no pressure. I also brought my x64 CD to get signed. I had some hot taquitas.

One by one, I made my way through the masses to make certain I had the autographs I felt were essential: Brian Marr, Jay Kenny, Ken Fowles, and the other MS folks, some of whom I hadn't had a chance to meet until now. And Sheri Sullivan, who organized all the events for Brian and MS.

The most popular attraction may have been our 2 "police officers" who had been with us in the morning. They were...umm...let's just say that they were not old enough to actually drink in the club, but they were just old enough to work there. Were they as hot as the taquitas? Hmm...

MS sure knows how to throw a party. Good thing I don't drink. Party party party MS people. I am certain it cost them lots and lots of $$$. I had some soda. The food was good, though. The taquitas were hot. Have I mentioned that they had spicy taquitas?

So it was a long, fun night, and a fitting final event for the majority of our group of 64. But while that party officially ended the x64 festivities, and most of the others went home, I stayed on for another day. And not just any day -- Wednesday would bring an opportunity to sit down and have lunch with the lead developer of Longhorn and the head of the Windows client division. I would finally meet the man who invited me here, Jed Rose. And there would be one last chance to chat with Jay Kenny and have dinner with Jed...long into the evening.
 
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phileysmiley
Larry Richman
PostPosted: Tue May 03, 2005 11:46 pm Reply with quote

Media Director
 
 


Joined: 21 Jun 2004
Posts: 37439
Location: Philadelphia PA USA
7 - The Blogger Lunch

It is my last day in Seattle and it is my chance to talk Longhorn. I was invited to Microsoft's WinHEC 2005 Blogger Lunch. Joe Peterson, Vice President of product development for the Windows division, invited me to join him for a casual lunch and open discussion with the minds behind the Windows products seen at this year's WinHEC. I would also be chatting with Shanen Boettcher, director of Longhorn development and Clyde Rodriguez, Group Product Manager of the Windows division responsible for X64.

The chance to break bread with Microsoft Windows executives and developers from the x64 and Longhorn groups was exciting.

How to describe it? Okay, picture this -- 3 tables. At one table, Clyde Rodriguez and about 10 blogger/news sites. I had already met him. At the 2nd table, Joe and another group of bloggers.

And my table -- to my right, Paul Thurrott, Steven Bink, Robert Scoble, Robert McLaws of Longhorn Blogs, and Tom Warren of Neowin. And Jed Rose at the other end, the Product Manager and Featured Community Sites leader who invited me.

First was a "cocktail hour." I talked Longhorn with Joe Peterson. There were just 3 of us chatting with him. He is the overall head of Windows clients, Internet Explorer, the GUI, and Graphics including Direct X and Avalon. He is the man just below Bill Gates in charge of Longhorn. After our conversation, we sat down and Joe made a more formal presentation to the group. He spoke for about 5 minutes.

Then he turned things over to Shanen Boettcher. Shanen is the Director of Product Management for Longhorn. He is Longhorn's lead developer. I was lucky enough to be sitting right next to him, literally. Shanen was the one who went onstage at the keynote to do the Longhorn presentation. We ate (I think), then we had some Q&A with folks directing questions to Shanen. That was the end of the formal activities.

Now the fun begins. Shanen and I went for a cup of coffee and talked one-on-one for awhile. Some of the info he gave me was a recap of what he had told the entire group, so that went out online. But some of what he told me wasn't mentioned to the group and I was able to give him some feedback from our staff and members.

Overall, there were some concerns we had that we pointed out to Joe and Shanen. They seemed intrigued and pleased with the feedback, and a couple of ideas they thought were good enough that they would take them back to the team and possibly incorporate them into Longhorn. So at the very least we know that we may have possibly affected the product and Longhorn may have some features (or drop some) that it would not otherwise have had.

Some major points (we will discuss some of these in more detail below):
    * The schedule is pretty much set in stone -
    * Summer Beta 1 (we think later than the June 30th date that has been mentioned)-
    * Fall Beta 2 (maybe at the PDC? Or possibly later)-
    * Summer 2006 ship date (that's internal) -
    * Holiday 2006 availability -
    * There will be legacy driver support for XP, so anyone with a rig now running XP should be able to run LH with the same drivers -
    * No hardware upgrade will be necessary -
    * According to Joe, Longhorn will "definitely" run well on a 256 MB RAM rig - 512 MB, of course, is better, but if someone has 256 MB and at least 1 GHz processor they should be able to take advantage of all the features to some extent -
    * There are 2 new (internal) builds put out every day, a 32-bit and 64-bit -
    * There will definitely be simultaneous 32-bit and 64-bit releases -
    * They have no plans to go all 64 and they have absolutely no plans to move away from 32 -- they fully expect most users who get Longhorn in Holiday 2006 will be getting 32-bit -
    * Skinning - is still being worked on, but definitely will be there - right now, you have to hack XP to expand on the theming - Longhorn will take what now requires a hack and will turn it into a feature -
    * IE7 - yes, it will be out this Summer and yes it will be in Longhorn but it will not be the same -- that is, while IE7 will definitely improve XP, the architecture of Longhorn is such that IE7 will have many more capabilities in Longhorn that it won't have in XP, even though it is the "same" product - so anyone who gets IE7 for XP and thinks "well, I almost have Longhorn now" will not be correct at all -
    * Antispyware - will be built in, with the allowance for anyone to use other antispywares in addition or instead, much like the current Security Center allows one to use the Windows Firewall or not -
    * Multiple monitors - right now, if someone has 2 monitors and wants to run across both with one mouse, you need 3rd party software -- Longhorn will include that capability -
    *Sidebar - bye bye. The sidebar is dead. At the beginning of the lunch, it was a maybe. After we pressed a bit, Joe hesitated and said, "okay, it's pulled."


The 2 big surprises from the Keynote, discussed in more detail here at the lunch:
    * Metro - this is going to be integrated with printers - we saw a demo --what it will do is allow a printer to duplicate the transparency and 3D effects of what you see on screen - instead of the way it is now, where you get a flat approximation of the graphics you see onscreen, this creates copies that are almost like a screenshot - very impressive - lots of questions about this at the lunch, all were surprised (more on Metro follows) -
    * All the search features that were part of WinFS that supposedly would not be in Longhorn will be in Longhorn after all - more on WinFS follows

-----------------------------------------
From the conversations I have had with all the MS folks I met over the last few days, here are some of my thoughts:

On WinFS

MS screwed up when it put a lot of stock in the "3 Pillars Of Longhorn" (WinFS, Avalon, Indigo). Because they are mainly terms that described features aimed at developers, not the end user. So when they "pulled WinFS," leaving Avalon and Indigo, the press reports (and public perception) were basically that "1/3 of LH" was gone, and that the search capabilities we had heard about were gone too.

That is not true at all. WinFS was a misnomer. All the search capabilities that we talked about are still there, still on track, and being fully implemented at the end-user level. When they said "WinFS" was out, they were not referring to the search capabilities we had all talked so much about. They were only referring to the ability of developers to extend the metadata and create their own variations of the search capabilities. The term WinFS was only aimed at developers and is totally separate from all the search features we have all talked about.

So nothing has really been removed. From the standpoint of our members, everything we thought would be there is still there. We saw the first full demonstration of the search features at the Keynote and it was very impressive. Files are tagged in such a way that you can create "virtual folders" using pretty much any parameters you can imagine. It is exactly what we had envisioned and more.

Bottom line - whatever we thought was being "removed" when WinFS was removed has, in fact, not been removed at all. Some of it will be in Beta 1 this Summer and virtually all of it will be in Beta 2 this Fall.

On drivers and requirements

One of the major points the developers said over lunch is that Longhorn will have full legacy support for today's XP drivers. They know that not everyone is going to be upgrading their computers within the next 18 months and don't want anyone to think that they have to. Longhorn will run "just fine" on today's PC's, even at 256 RAM, although 512 is better, of course. You just won't get all the bells & whistles.

On backporting to XP

What about the features being backported into XP? My understanding is that MS knows not everyone with XP will run out and buy Longhorn. If folks can get a taste of what Longhorn is about, although XP won't allow all the bells and whistles, they will at least not feel ignored. And maybe they'll want more.

On the Sidebar

Why was the Sidebar pulled? Joe Peterson said that MS had originally assumed that more people would have widescreen monitors by now, or dual monitor setups. The idea was that a sidebar on a widescreen or dual monitor wouldn't take up that much real estate. But it hasn't happened. And they don't see it happening by the end of next year. So the basic thinking behind it fell away.

On the delays

I would like to just throw in a couple of thoughts on this. There was a point when Longhorn was delayed. That is, planned dates kept getting pushed back. Then, at some point, new dates were set. Those dates haven't changed. MS has been saying Beta 1 this Summer and Beta 2 in the Fall, with release by the end of 2006, for awhile now. Those dates have not changed.

So the idea that Longhorn "keeps getting delayed" is old news. The dates for Longhorn that were announced awhile back have not changed. And I do not believe they will be. And I will tell you why.

I learned a lot last week at WinHEC. Talking both publicly and privately with the developers of Longhorn, x64, and the heads of the Windows division I found out a lot about the internal structure at MS.

Basically, you have product teams. Each team has a product to produce by a certain date. By product I don't necessarily mean Longhorn. For example, WinFS has a product team. Avalon has a product team. So the different parts of Longhorn have their own product teams.

This is my assessment and I will not attribute it to anyone from MS. What was happening before was that certain product teams were not hitting their dates and that is what was pushing back the whole program. MS didn't want to just fire product teams because they missed a deadline. So Longhorn kept getting pushed back.

Well, that's not happening anymore. Because of all the delays and negative press, MS made a decision that if a product team doesn't meet their deadline, they are fired. That's it. They are simply out of a job. That is how they are keeping Longhorn on schedule now. And that is why I can say that I believe the dates are real now. Because I know that no matter what shape it's in, they are going to release it in whatever form it is. If product teams don't meet their goals, they will be fired. The Longhorn project will not be held up anymore because individual teams aren't hitting their deadlines.

On why all the "other" sites dwell on the delays

The reason most articles since WinHEC reference the delays is because that is what sells. Whether they are TV, newspaper, website, radio, or blogger reporters/writers, they have to compete in the marketplace with each other and the juicier the story the better the bottom line. If everyone else is writing about the delays, you have to also. It's much easier to whine and complain and be negative as a journalist. It is much much more difficult to be positive and accept the company's view. It is the natural tendency of journalists to be skeptical. That is why they focus on the negative and the delays. It sells.

The whole reason for the delays has been because they had the attitude, "let's not rush this." That is why the marketplace turned on them. Once they realized how much damage had been done, they changed strategies. Now Longhorn is on track. It is not being rushed. If a team is not going to meet a deadline they are fired. They are simply let go if the product isn't on time and of the quality needed.

Did security issues hold it up? No, that is not the issue that had held up Longhornand will not be an issue going forward. Many of the security improvements for Longhorn are now called XP SP2. We have them now. Security is always an issue and patches are always issued. That will not change. MS is certainly not sacrificing security, since that is probably the one area that did meet their goals. It is all the other product teams that fell behind. Security was ahead of schedule.

My conclusions
Finally, on Longhorn being a "train wreck"

I spent the better part of a week with the developers of Longhorn. Yes, I attended the same Keynote that you can see here. But I also spent quite a bit of time with Joe Peterson, Vice President of Product Development for the Windows division and Shanen Boettcher, director of Longhorn development. My conversations with them occurred over lunch and I spoke at length with Boettcher, both at a table with about 10 people as well as one-on-one over coffee.

It was a real eye-opening experience. I challenged them to respond to the criticisms being leveled at them by the press and public: it's taking too long, it's a copy of Tiger, they can't meet the dates, features have been stripped out, etc. I came away with a new understanding of what really goes on in Redmond and what is in store over the next year.

Much of what we heard has been or will be in the press. You may or may not come across these accounts, but they put to rest many of the arguments against Longhorn. But some of what I heard was in private conversation, not meant for dissemination to the public.

Like you, I was skeptical too. And, as a journalist, I certainly have no reason nor desire to suddenly praise everything that MS has done with Longhorn. But I am all about facts. And much of the "noise" about Longhorn is lacking in facts.

For one thing, there seems to be a huge misunderstanding about what 5048 actually is. It is not meant to be the state-of-the-art of Longhorn development. It is certainly not meant to be anyone's primary OS. It is just a sampling of some features that were either not present in 4074 or have been refined since then. Some bugs have been fixed. But anyone who expected this Build to be anything close to the final OS is sadly mistaken.

The reality is that Beta 1 will, indeed, be pretty much up-to-date in Longhorn development. There will be a big difference between 5048 and Beta 1. Many of the features that will ultimately make it into Longhorn will be in Beta 1. And Beta 2 will pretty much have them all. So there will be a huge leap from 5048 to Beta 1. What people were expecting to come out in 5048 will, in fact, be present in Beta 1. Expectations of 5048 were way too high.

It was mentioned earlier but bears repeating: Longhorn is still 18 months away, and for people to be looking at this Build and saying "gee, this isn't that impressive -- Longhorn will just be a glorified XP" is just goofy. That's like looking at a clay model of a car and saying, "this doesn't look like it will be the Mustang we hoped it would be."

The most impressive features of Longhorn aren't even in the Build we have now. Some won't even be in Beta 1. I just don't understand why people are expecting so much out of this Build. High expectations lead to disappointment, and unfortunately, most people's expectations were way too high.

I saw previews of some of Longhorn's capabilities, features not yet in the Build, which will put to rest any notion that Longhorn is just a "glorified XP."

People complain about the lack of themes. Well, Longhorn will have skinning support. What you do now with a hack will be built into the OS. People complained about the Sidebar. The Sidebar is dead. It has been pulled. People complained about WinFS being pulled, asuming that the search features we had heard so much about were gone. That couldn't be further from the truth. WinFS was a misnomer. MS unfortunately focused on developer terms and not end-user terms. "WinFS" really refers to the ability of developers to extend metadata, to customize search features for their own applications. That's what was pulled. But everything we had been told would be in Longhorn will be in Longhorn. The search features are there. The idea that "1/3 of Longhorn is gone," that the OS was being stripped down, was just plain wrong. It was an unfortunate choice of terms and unclear representation to the media which caused the press and public to believe that the search features were not going to be included. We saw them demonstrated and they are impressive indeed. And they will be there.

I could go on and on. As far as dates go, they are set in stone. I heard that over and over and over, both privately and publicly. Beta 1 will be out this summer, Beta 2 in the fall, and Longhorn will ship next Summer for public availability in the Holiday 2006 season. If Product teams do not meet their deadlines, they will be fired. plain and simple. MS has learned from the past and they know that if they don't meet those dates, they will lose a lot of stock in the marketplace. I would bet on it.
 
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phileysmiley
Larry Richman
PostPosted: Wed May 04, 2005 5:09 pm Reply with quote

Media Director
 
 


Joined: 21 Jun 2004
Posts: 37439
Location: Philadelphia PA USA
8 - The Featured Community Dinner (Finale)

What could top lunch with the top people behind Longhorn? How about being one of only 12 guests at dinner with some of the coolest people I met during my time at WinHEC? It was time for our Featured Community dinner at one of Seattle's finest restaurants, Wild Ginger. Our host was Jed Rose, who had invited me to the week's festivities. I was representing PROnet in our capacity as one of the Featured Community sites. The special guests were Jay Kenny, the x64 Product Manager we've often mentioned above, and Josh Levine, the Community Group Product Manager in charge of marketing for the Windows Client division.

What really made it exciting was the intimacy of the group. We are one of just 30 Featured Sites. All were invited to send a rep to WinHEC to be part of the group of 64 x64 VIP Ambassadors. But only 16 accepted. And 12 accepted the dinner invitation. We represented the top sites on the net.

I was meeting Josh for the first time. And, as noted earlier, I had already spent 2 days with Jay and we knew each other quite well at this point. So it was more like old friends getting together. Therefore, this was a perfect opportunity to get to know Jed better, as we hadn't been able to talk much before this.

It was just one square table with 4 seats on each side, in a private room.
Before dinner started, Jay and I talked for awhile one-on-one. Essentially, I recapped most of the information that I had reported on. I wanted to verify the accuracy of what I had heard. He confirmed everything. This was my chance for one last long chat with Jay.

We spent about an hour eating dinner. Then I spoke with Jed for over 2 hours. Yes, over 2 hours. He was pretty amazed, too, when we realized how much time had passed. For about an hour, it was just Tom Warren, Steven Bink, Jed, and me. Everyone else gradually left. So it was just the 3 of us and Jed in the room. After the hour with the 3 of us, Tom and Steven left and it was just Jed and me, literally. The room was empty but for the 2 of us. And we spoke one-on-one for over an hour.

I had the opportunity to discuss at length what our membership posts about and how we see MS. I described a typical day here on the forums and what you guys are asking. And we agreed that we will have future get-togethers like this one.

--------------------------------------------
Here are some more of my observations based on my conversations with several individuals this week, which I attribute to no one in particular:
    * A new MSN Toolbar is coming out and MS really believes it can challenge the competition.
    * The notion that MS is putting resources into their MSN Search just to stay in the game or play catchup was shot down by some of the people I talked to. From what we were told, MS has put a "multi-billion dollar" effort into beating Google at search. Some of us were quite surprised, to say the least, and we pressed MS on that. But they are serious. MS seriously belives they can become the #1 Search. We suggested that they change the web address, since "search.ms.com" or "msnsearch.com" is a bit unwieldy compared to "google.com"
    * They are putting a big effort into the cellphone/music player. They do not believe people will buy a phone that has iTunes on it. The Motorola-iTunes deal is dead. They believe that a phone with the WMA format will succeed. Tom felt that nobody will be interested in a phone that is also a music player. I said that I could see it the other way around. For example, what if my iPod was also a phone? I could see someone walking around with a music player that also has phone capabilities rather than a phone that also happens to play music. Although the iPod can't slip into your pocket.
    * And MS is candid about the iPod and iTunes and their relationship to Windows Media and the WMA format, the new MSN Toolbar and MSN Search and how they compare to Google, and many other issues raised by our members every day.

When all is said and done, I believe we don't want our expectations raised only to be shot back down. To some extent, that is their own fault and they are willing to admit it. And they certainly don't want it to happen again. After all, these guys do care about what they do and want praise more than anything. They want us on their side. And they plan on working hard to earn our trust. What will happen remains to be seen.
 
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phileysmiley
Larry Richman
PostPosted: Wed May 04, 2005 8:54 pm Reply with quote

Media Director
 
 


Joined: 21 Jun 2004
Posts: 37439
Location: Philadelphia PA USA
I hope you enjoyed reading about my experiences at WinHEC. Here is a gallery of 66 pictures to illustrate the events and people we talked about.

It is a work-in-progress -- captions will follow shortly, so excuse the long flenames.
 
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phileysmiley
Larry Richman
PostPosted: Fri Jul 29, 2005 5:52 am Reply with quote

Media Director
 
 


Joined: 21 Jun 2004
Posts: 37439
Location: Philadelphia PA USA
PICTURE GALLERY

http://www.pronetworks.org/reviews/images/winhec/800/pronet_winhec_26_800.jpg

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Index >> Events Coverage >> WinHEC 2005 -- A First-Person Account

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