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MinusDriver
PostPosted: Mon Mar 15, 2004 3:15 pm Reply with quote

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Joined: 08 Jan 2004
Posts: 3674
Location: Atlanta, GA
I'm not sure all I know is I tested it a couple of times and couldn't get it to work for me cry

I guess I just need to buy another video card again... lol 256mb one
 
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c0011j
PostPosted: Mon Mar 15, 2004 3:22 pm Reply with quote

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Joined: 12 Jan 2004
Posts: 130
Location: Las Vegas
Try un-installing and installing the TI4800 drivers (in XP) I have a cheesy NVidia MX 64MB onboard video card and it worked.

One thing though. No matter what option I select it starts the Single Player mode. Does the online option work or can anyone get into and change any of the settings for it?
 
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MinusDriver
PostPosted: Mon Mar 15, 2004 3:26 pm Reply with quote

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Joined: 08 Jan 2004
Posts: 3674
Location: Atlanta, GA
c0011j wrote:
Try un-installing and installing the TI4800 drivers (in XP) I have a cheesy NVidia MX 64MB onboard video card and it worked.

One thing though. No matter what option I select it starts the Single Player mode. Does the online option work or can anyone get into and change any of the settings for it?


Some people are hosting Doom3 beta servers I've heard. Will can post more about this later as we get info on it.

I'm using NVIDIA GeForce FX 5700 Ultra 128MB I just bought about 3-4 months ago. I tried couple different drivers using this method and had no luck.

But I have been able to get it to work on a year old plus card Radeon 7000 Series card. Go figure lol

Thanks,
 
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DaRK FuSioN
PostPosted: Mon Mar 15, 2004 3:37 pm Reply with quote

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Joined: 03 Dec 2003
Posts: 248
Location: Noblesville or Carmel, Indiana
Hey Mike, do you still want all the pics that i took??!?!
 
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MinusDriver
PostPosted: Mon Mar 15, 2004 3:38 pm Reply with quote

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Joined: 08 Jan 2004
Posts: 3674
Location: Atlanta, GA
Hell yeah man lol

Email a couple of them to me...

I will PM you the email addy.

Thanks,
 
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nioxin
PostPosted: Thu Mar 18, 2004 6:04 am Reply with quote

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Joined: 09 Dec 2003
Posts: 542
Location: San Francisco
Hey guys... just thought I would throw up one of my 5-minute-made maps up.

Could PROneTworks be establishing a base in the upcomming Doom 3? Could be...


And no... that's not photoshopped... I actually got the texture working in the game.
 
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OsirisX
PostPosted: Thu Mar 18, 2004 8:40 am Reply with quote

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Joined: 29 Dec 2003
Posts: 12927
Location: USA, CT
Nice Morgan, how in the world did you do that?
 
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MinusDriver
PostPosted: Thu Mar 18, 2004 10:36 am Reply with quote

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Joined: 08 Jan 2004
Posts: 3674
Location: Atlanta, GA
Man if only I could get this working with you we could make maps together!!!!

Yes I will talk to John we need to keep all the pics and maybe maps together. Unless someone could host and keep for us other then John.

Which would be probably better for us.

Let me know what u guys think,
 
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nioxin
PostPosted: Thu Mar 18, 2004 5:33 pm Reply with quote

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Joined: 09 Dec 2003
Posts: 542
Location: San Francisco
How about this -- I have a small Cobalt linux server back home thats located in NH. It's only got a T1 connection (which should suite our needs) and my friend who is keeping it connected to server farm at the ISP doesn't want anything having to do with streaming downloads. So we should be all set for hosting pictures and maps if we wish.
 
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nioxin
PostPosted: Thu Mar 18, 2004 7:12 pm Reply with quote

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Joined: 09 Dec 2003
Posts: 542
Location: San Francisco
unknowndarknessx wrote:
Nice Morgan, how in the world did you do that?


-- Oh yea it was so simple I'm surprised I didn't know how to do it before.

First create a new folder in your "Textures" directory. Name it "custom".

In Photoshop, create an image or open one you already have. Either make it seamless or tiled. Now, save it as a Targa file in only RGB and in 24-bit mode. Save your picture in Doom_III/base/textures/custom/picturename_d.tga
By convention, diffusemap texture names are denoted with a "_d" suffix. So you must include that at the end of your filename.

Open notepad, and copy/paste this code:

textures/custom/rockwall
{

diffusemap textures/custom/picturename_d.tga // color and value information for the material

}


Then save that as Doom_III/base/materials/custom.mtr.

Load up the DoomEditor, create a wall or open another map and replace a wall. Press 'm' to load the material editor. Under materials, find the textures folder, then the custom folder you created. Then click on the picture you created. Viola! The picture/texture is now on your wall! If you need to change the size of it, press 's' to load the surface inspector and under size/fit, set both values to 1 and press the "Fit" button. Now exit the surface inspector, and press "F7" and look at the wall.

Quit the editor, load Doom3... hit the console key, type in:
dmap maps/mapnamehere

It should compile with only a few errors. Then, type:
map mapname

And go play with your hearts content. Never knew it was so simple to do. Might seem like a lot of information, but if your a level designer, this is really simple stuff. Also, that code is only for the diffuse map... making bumpmaps and shaders require a few more images and a lot more code. Not gonna post that info here unless your interested.

Thanx guys. Oh yea... got the permission to host as many pics as we might want... including maps. So, hit me up and I can even set you up your own FTP login.
 
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